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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.0
anziehendprallerseeloewe

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Total 20 hrs MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

honestly didn’t expect to get this into it. I just wanted a vampire server to mess around on for a weekend and ended up sinking like every other evenings into this over a few weeks. The vampire/werewolf/hunter thing actually feels pretty balanced most of the time.really good vibes, def recommend if you’re into roleplay, or just want something different from the usual tech/magic modpacks. late game could use more stuff to do, and server can lag like **** sometimes but I’ll come back for the next season (world resets annually) not just another kitchen sink pack.

1
0
Posted July 6, 2025 at 5:51:51 PM UTC
4.0
anziehendprallerseeloewe

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Total 20 hrs MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

honestly didn’t expect to get this into it. I just wanted a vampire server to mess around on for a weekend and ended up sinking like every other evenings into this over a few weeks. The vampire/werewolf/hunter thing actually feels pretty balanced most of the time.really good vibes, def recommend if you’re into roleplay, or just want something different from the usual tech/magic modpacks. late game could use more stuff to do, and server can lag like **** sometimes but I’ll come back for the next season (world resets annually) not just another kitchen sink pack.

1
0
Posted July 6, 2025 at 5:51:51 PM UTC
4.0
Vampirism.co
anziehendprallerseeloewe

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Posted July 6, 2025 at 5:51:51 PM UTC
Total 20 hrs MC 1.20
The version(s) the reviewer played
1
5.0
aongreyfox

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Total 500 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Revisit at 4.0.9 version.

Sunlit Valley (SLV) still holds a place in my heart. It's just good pack, care and love. Properly tailor instead of spamming more mods just for the sake of it's popular to lure people in.

Its Stardew Valley (SV) recreated in Minecraft. It's still Minecraft you know and love, but also Stardew Valley.

Your goal is to try to get rich, build your own way of farming and processing while having a clear goal in the quest book to help guide you.

► Gameplay

Instead of mining and making good gear for boss. You are doing just like SV. Spending most of your time in your farm. Taking care of crops and animals, then spending spare time fishing or mining.

Many elements in SL also make it here. Skill, Skull cavern, NPC (still in process) and more, like Slime ranching. Most of the things in this pack run on the day counter, farm, animals, processing. You'll want to manage your time even more than most survival packs "if you like efficiency."

While there are so many things to do, which can feel super overwhelming at first. But just like freedom in SV. You don't have to be the best efficiency to enjoy the pack. There is no rush, no contest and nothing forcing you to play out of your pace.

Combat is very basic without bloated mod (including mob). So, if you are looking for combat intensive, this pack might not suit your taste. I still wish it had a little bit more, but as we all know. Balance combat in Minecraft mod NEVER exists. Either too easy or stupidly annoying (not hard). It might be a better idea to keep it quite bare-bone too.

► Quest

A little guide that includes both helping hand and the main goal of the pack. There is no storyline (yet?) but the author cares a lot to add even art to the book for a more fancy look.

While some sections are a bit lacking and might miss some pieces. But overall, Quest book helps you get used to the pack nicely, not too handheld and not too vague. If you have experience with the pack, you can even skip it completely.

As with SV. Quest book has a bundle (including reward) set as a soft goal to complete the pack and Perfection that have lot of things to do for the real goal of this pack. So you have a clear goal to chase if you need one when you play any pack.

► Downside

This pack is the most need to be a session base instead of drop-in anytime than any survival with day counter pack. Making multi-player or server a bit weird when not everybody plays together at once and can easily miss out a lot of things or huge follow-up.

NPC still needs more work to make it inline with SV. Since author don't want just a genetic one. We can hope for something much more unique, given enough time.

As we also understand that BGM is very pricey to commission. SLV does lack it while playing. Because the author really cares about licensing and actual work without AI. I guess that is why we didn't have other game BGM slapped in this pack or sloppy AI generate one.

Balancing is still a bit questionable. While author try to adjust a lot, some still stand out and some do get cripple for some reason beyond my knowledge.

//---

This is one of a pack that I give it 5/5 or 10/10 easily. I highly recommend it if you like farming, especially farm game like Harvestmoon, Stardew Valley. While it's lacking romance with NPC like those games. But other elements are here to enjoy, and it is still Minecraft, you know.

2
0
Posted July 4, 2025 at 9:40:54 PM UTC
Last edited: July 5, 2026 at 4:58:34 PM UTC
5.0
aongreyfox

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Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Revisit at 4.0.9 version.

Sunlit Valley (SLV) still holds a place in my heart. It's just good pack, care and love. Properly tailor instead of spamming more mods just for the sake of it's popular to lure people in.

Its Stardew Valley (SV) recreated in Minecraft. It's still Minecraft you know and love, but also Stardew Valley.

Your goal is to try to get rich, build your own way of farming and processing while having a clear goal in the quest book to help guide you.

► Gameplay

Instead of mining and making good gear for boss. You are doing just like SV. Spending most of your time in your farm. Taking care of crops and animals, then spending spare time fishing or mining.

Many elements in SL also make it here. Skill, Skull cavern, NPC (still in process) and more, like Slime ranching. Most of the things in this pack run on the day counter, farm, animals, processing. You'll want to manage your time even more than most survival packs "if you like efficiency."

While there are so many things to do, which can feel super overwhelming at first. But just like freedom in SV. You don't have to be the best efficiency to enjoy the pack. There is no rush, no contest and nothing forcing you to play out of your pace.

Combat is very basic without bloated mod (including mob). So, if you are looking for combat intensive, this pack might not suit your taste. I still wish it had a little bit more, but as we all know. Balance combat in Minecraft mod NEVER exists. Either too easy or stupidly annoying (not hard). It might be a better idea to keep it quite bare-bone too.

► Quest

A little guide that includes both helping hand and the main goal of the pack. There is no storyline (yet?) but the author cares a lot to add even art to the book for a more fancy look.

While some sections are a bit lacking and might miss some pieces. But overall, Quest book helps you get used to the pack nicely, not too handheld and not too vague. If you have experience with the pack, you can even skip it completely.

As with SV. Quest book has a bundle (including reward) set as a soft goal to complete the pack and Perfection that have lot of things to do for the real goal of this pack. So you have a clear goal to chase if you need one when you play any pack.

► Downside

This pack is the most need to be a session base instead of drop-in anytime than any survival with day counter pack. Making multi-player or server a bit weird when not everybody plays together at once and can easily miss out a lot of things or huge follow-up.

NPC still needs more work to make it inline with SV. Since author don't want just a genetic one. We can hope for something much more unique, given enough time.

As we also understand that BGM is very pricey to commission. SLV does lack it while playing. Because the author really cares about licensing and actual work without AI. I guess that is why we didn't have other game BGM slapped in this pack or sloppy AI generate one.

Balancing is still a bit questionable. While author try to adjust a lot, some still stand out and some do get cripple for some reason beyond my knowledge.

//---

This is one of a pack that I give it 5/5 or 10/10 easily. I highly recommend it if you like farming, especially farm game like Harvestmoon, Stardew Valley. While it's lacking romance with NPC like those games. But other elements are here to enjoy, and it is still Minecraft, you know.

2
0
Posted July 4, 2025 at 9:40:54 PM UTC
Last edited: July 5, 2026 at 4:58:34 PM UTC
5.0
Society: Sunlit Valley
aongreyfox

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Posted July 4, 2025 at 9:40:54 PM UTC
Total 500 hrs Playing MC 1.20
The version(s) the reviewer played
2
2.0
aongreyfox

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Total 5 hrs MC 1.20
The version(s) the reviewer played
Aesthetics
3.0
Performance
1.0

I pick this one due to my friend want some magic / adventure pack that not too complex or overpower. (We just got a bad taste after finish 'Dragonfyre')

Oh my, one of a pack that performance is very questionable. I let it load for like 1 minute and tps / lag spike not even stable. Most non vanilla+ pack will already stable at around 30+ seconds.
I may run other game while doing so, but in my defense. Other pack run just fine and I even run more of same game / program in the background while doing so... so yes, very questionable performance.

I usually drop in modpack to see the content, check the key craft to see how it goes. It's vanilla+ as advertise which is good. But the quest require you to follow step by step to reveal the next one is quite ... not fit for 'my' minecraft style of free-explore I think. It's may work better with progression lock pack like Prodigium (which don't do this either)

Hope other get better experience than mine.

0
4
Posted July 3, 2025 at 12:26:02 PM UTC
2.0
aongreyfox

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Total 5 hrs MC 1.20
The version(s) the reviewer played
Aesthetics
3.0
Performance
1.0

I pick this one due to my friend want some magic / adventure pack that not too complex or overpower. (We just got a bad taste after finish 'Dragonfyre')

Oh my, one of a pack that performance is very questionable. I let it load for like 1 minute and tps / lag spike not even stable. Most non vanilla+ pack will already stable at around 30+ seconds.
I may run other game while doing so, but in my defense. Other pack run just fine and I even run more of same game / program in the background while doing so... so yes, very questionable performance.

I usually drop in modpack to see the content, check the key craft to see how it goes. It's vanilla+ as advertise which is good. But the quest require you to follow step by step to reveal the next one is quite ... not fit for 'my' minecraft style of free-explore I think. It's may work better with progression lock pack like Prodigium (which don't do this either)

Hope other get better experience than mine.

0
4
Posted July 3, 2025 at 12:26:02 PM UTC
2.0
Dungeon Heroes (RPG Series)
aongreyfox

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Posted July 3, 2025 at 12:26:02 PM UTC
Total 5 hrs MC 1.20
The version(s) the reviewer played
0
1.0
SageSeraph

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Total 5 hrs MC 1.19
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
1.0
Performance
1.0

First of all, the modpack automatically installs both Rubidium and Embeddium, meaning you have to manually uninstall Embeddium. Second of all, once you do manage to get in-game, the very first actual quest cannot be completed since the item that you need, which an information quest "gifts" you, cannot be entered into your inventory in any way.
Aesthetics are literally just a black void, that's it.

1
0
Posted July 2, 2025 at 8:45:08 PM UTC
1.0
SageSeraph

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Total 5 hrs MC 1.19
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
1.0
Performance
1.0

First of all, the modpack automatically installs both Rubidium and Embeddium, meaning you have to manually uninstall Embeddium. Second of all, once you do manage to get in-game, the very first actual quest cannot be completed since the item that you need, which an information quest "gifts" you, cannot be entered into your inventory in any way.
Aesthetics are literally just a black void, that's it.

1
0
Posted July 2, 2025 at 8:45:08 PM UTC
1.0
UniversIO
SageSeraph

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Posted July 2, 2025 at 8:45:08 PM UTC
Total 5 hrs MC 1.19
The version(s) the reviewer played
1
5.0
GamesOfLife

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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Literally the best modpack Curseforge has been blessed with. The amount of content as kitchen-sink packs, without any of the bloat. No unnecessary tech mods or dozens of useless features.
Smooth, Terraria-inspired progression, lots of pack content + custom content and additions to other mods, with more updates being developed.
The FTB questline is just perfect. No individual chapters for each mod, but related features and game-stages are grouped together, making progression not a pain.

1
0
Posted July 2, 2025 at 1:59:01 AM UTC
5.0
GamesOfLife

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Total 100 hrs MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Literally the best modpack Curseforge has been blessed with. The amount of content as kitchen-sink packs, without any of the bloat. No unnecessary tech mods or dozens of useless features.
Smooth, Terraria-inspired progression, lots of pack content + custom content and additions to other mods, with more updates being developed.
The FTB questline is just perfect. No individual chapters for each mod, but related features and game-stages are grouped together, making progression not a pain.

1
0
Posted July 2, 2025 at 1:59:01 AM UTC
5.0
Prodigium Reforged
GamesOfLife

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Posted July 2, 2025 at 1:59:01 AM UTC
Total 100 hrs MC 1.20
The version(s) the reviewer played
1
5.0
Munum

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Total 100 hrs MC 1.16
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I love this modpack been playing it with my boyfriend my only complaint its some of the quests are a bit repetitive but other then that amazing premise and delivery.

1
0
Posted July 1, 2025 at 9:59:01 AM UTC
5.0
Munum

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Total 100 hrs MC 1.16
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I love this modpack been playing it with my boyfriend my only complaint its some of the quests are a bit repetitive but other then that amazing premise and delivery.

1
0
Posted July 1, 2025 at 9:59:01 AM UTC
5.0
Cuboid Outpost
Munum

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Posted July 1, 2025 at 9:59:01 AM UTC
Total 100 hrs MC 1.16
The version(s) the reviewer played
1
5.0
cyberblazelp

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Total 1,000 hrs MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

[self-reiew]

This pack is best experienced in multiplayer.
Originally starting out as a spiritual successor to Blightfall, I've been working on this on and off for the better part of 4 years now, and it kinda spiraled from there. Starting out, i didn't think i could make thaumcraft 6 work for this purpose, and in a way, i was right. instead of emulating thaumcraft 4's taint, i'm taking the new infection mechanics and creating something completely novel with them: with Flux now behaving like the pollution from Factorio, spreading out from your base and feeding initially small, non-expanding hives of taint that then grow to become the main threat to your continued existence. Among the other things listed here, the taint will also receive numerous buffs with an "evolution factor", custom mobs and behaviors, etc, forcing you to always be on edge about the status of your perimeter and helping the taint stay a relevant threat at all stages of the game

The other unique gimmick, with the two opposing teams of players, is still heavily in development, mostly due to balancing. Only one side can "beat" the pack, so i want it to at least be close. Due to the playtesting this requires, this will likely be completed last.

the progression and core gameplay loop build on the interplay between the base and the environment: explore to unlock new technology and resources, then integrate them in your setups back home and create better equipment to venture into more dangerous locations, mess with the other team, or defend the base from the taint and enemy faction.

The factory building itself also differs from most packs, featuring a fleshed-out steam age and lots of "involved automation" with many machines needing redstone logic and in-world interaction (breaking, placing, clicking, item dropping, etc.) to function properly
The final crafting chain to produce the fabled D-T fuel will involve machines that take this philosophy to the extreme, making use of TFC blast furnaces, Embers machinery, arcane infusion, IC2 reactors, you name it!

Logistics will also be non-trivial, with quantum bridges and dimensional transceivers being gated to hell and back. Combine this with the custom dimension restrictions for some devices and suddenly you're driving trains through portals and launching cargo rockets. This also forces you to see dimensions that aren't the overworld as an actual place to live and build instead of just another oversized dungeon where you only go if you need something.
Fun fact: this entire feature was born out of an anti-cheese measure so you can't place polluting machinery in a dimension with no taint. Later on, i intend to give the other dims their own sets of exclusive machinery.

The threat of taint aswell as the competition through other players ensure that you are locked in a two-way arms race at all times: progress too slowly, and you'll get out-gunned, but progress too quickly and the "Purple People Eaters" will claim all you hold dear

0
1
Posted June 29, 2025 at 9:34:12 PM UTC
5.0
cyberblazelp

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

[self-reiew]

This pack is best experienced in multiplayer.
Originally starting out as a spiritual successor to Blightfall, I've been working on this on and off for the better part of 4 years now, and it kinda spiraled from there. Starting out, i didn't think i could make thaumcraft 6 work for this purpose, and in a way, i was right. instead of emulating thaumcraft 4's taint, i'm taking the new infection mechanics and creating something completely novel with them: with Flux now behaving like the pollution from Factorio, spreading out from your base and feeding initially small, non-expanding hives of taint that then grow to become the main threat to your continued existence. Among the other things listed here, the taint will also receive numerous buffs with an "evolution factor", custom mobs and behaviors, etc, forcing you to always be on edge about the status of your perimeter and helping the taint stay a relevant threat at all stages of the game

The other unique gimmick, with the two opposing teams of players, is still heavily in development, mostly due to balancing. Only one side can "beat" the pack, so i want it to at least be close. Due to the playtesting this requires, this will likely be completed last.

the progression and core gameplay loop build on the interplay between the base and the environment: explore to unlock new technology and resources, then integrate them in your setups back home and create better equipment to venture into more dangerous locations, mess with the other team, or defend the base from the taint and enemy faction.

The factory building itself also differs from most packs, featuring a fleshed-out steam age and lots of "involved automation" with many machines needing redstone logic and in-world interaction (breaking, placing, clicking, item dropping, etc.) to function properly
The final crafting chain to produce the fabled D-T fuel will involve machines that take this philosophy to the extreme, making use of TFC blast furnaces, Embers machinery, arcane infusion, IC2 reactors, you name it!

Logistics will also be non-trivial, with quantum bridges and dimensional transceivers being gated to hell and back. Combine this with the custom dimension restrictions for some devices and suddenly you're driving trains through portals and launching cargo rockets. This also forces you to see dimensions that aren't the overworld as an actual place to live and build instead of just another oversized dungeon where you only go if you need something.
Fun fact: this entire feature was born out of an anti-cheese measure so you can't place polluting machinery in a dimension with no taint. Later on, i intend to give the other dims their own sets of exclusive machinery.

The threat of taint aswell as the competition through other players ensure that you are locked in a two-way arms race at all times: progress too slowly, and you'll get out-gunned, but progress too quickly and the "Purple People Eaters" will claim all you hold dear

0
1
Posted June 29, 2025 at 9:34:12 PM UTC
5.0
Tainted Forces
cyberblazelp

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Posted June 29, 2025 at 9:34:12 PM UTC
Total 1,000 hrs MC 1.12
The version(s) the reviewer played
0
4.0
AppleFillet

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Total 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Great pack, I recommend. Whole mod is based around Alchemistry, which is a very fun mod to progress through. I played for approx. 40 hours. Did not complete it :)

1
0
Posted June 28, 2025 at 6:32:52 AM UTC
4.0
AppleFillet

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Total 20 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Great pack, I recommend. Whole mod is based around Alchemistry, which is a very fun mod to progress through. I played for approx. 40 hours. Did not complete it :)

1
0
Posted June 28, 2025 at 6:32:52 AM UTC
4.0
Antimatter Chemistry
AppleFillet

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Posted June 28, 2025 at 6:32:52 AM UTC
Total 20 hrs MC 1.12
The version(s) the reviewer played
1
4.0
AppleFillet

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About reputation ranks
Total 100 hrs MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.0

Lots of weird mods that make it feel like a non-cohesive experience, still fun nonetheless!

0
0
Posted June 28, 2025 at 6:29:21 AM UTC
4.0
AppleFillet

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Total 100 hrs MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.0

Lots of weird mods that make it feel like a non-cohesive experience, still fun nonetheless!

0
0
Posted June 28, 2025 at 6:29:21 AM UTC
4.0
Project Ozone 3 A New Way Forward
AppleFillet

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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2025 at 6:29:21 AM UTC
Total 100 hrs MC 1.12
The version(s) the reviewer played
0
4.0
AppleFillet

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Whole progression all the way until the end was pretty fun, very end was not fun at all, just randomly collect end game items from 5 mods you may have not touched at all just for the purpose of creating the end game item (if I recall correctly from my playthrough)

0
1
Posted June 28, 2025 at 6:27:47 AM UTC
4.0
AppleFillet

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Whole progression all the way until the end was pretty fun, very end was not fun at all, just randomly collect end game items from 5 mods you may have not touched at all just for the purpose of creating the end game item (if I recall correctly from my playthrough)

0
1
Posted June 28, 2025 at 6:27:47 AM UTC
4.0
Techopolis 2
AppleFillet

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 28, 2025 at 6:27:47 AM UTC
Total 100 hrs MC 1.19
The version(s) the reviewer played
0