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5.0
CalaMariGold

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ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Played MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I've put off making this review for awhile because I felt like I haven't put enough hours into the pack or gotten very far, but I feel like early game and first impressions are really important. I'll update this review whenever I get to the rest of the pack.

Coming from someone that has really struggled to enjoy tech mods and automation in modpacks, this pack felt different. I've always wanted to enjoy tech, I find it really cool! But for one reason or another I couldn't get very far in any tech pack or mod without getting frustrated at a lack of explanations or boredom.

This pack explains EVERYTHING but still let's you figure out puzzles on your own. The puzzle being how to most efficiently complete this automation task. At least in the early game, the quests give you all the information you could need, with a few exceptions. It's really easy to get into the groove and just keep going. Most other packs have some sort of roadblock or tedium, this pack doesn't have that so far.

Thats another thing, basically all tedium is GONE. No mobs, no day-night cycle, no annoying terrain, just focus on the fun! This might put off some people but I implore you to give it a try! Because of its heavy focus, it has a lot more effort put into the fun part of the gameplay loop. While there is a main progression (thankfully!), this pack lets you explore with a few different tech mods at the start, letting you tackle what you feel is most important.

Performance is very great, given it's a basically superflat world with no mobs. With some modern 1.12 performance mod changes and Cleanroom, you could probably get this pack to run on a 20 year old laptop. I can't say anything about late game performance however.

Aesthetics I gave 3 stars because not much effort was put into it as far as I can tell. No high-effort presentation and aesthetic polish that many modern packs have these days, basic vanilla main menu with a logo and screenshots. Only 2 texture changes as far as I see in the files. The custom item textures are nice however. I would've really loved a more polished presentation and consistency in aesthetics, but it really doesn't matter all that much considering the vanilla aesthetics fit the pack mostly well, but a unique presentation and aesthetic is important these days!

If you've struggled with tech in the past, want to try something different or don't want any tedium/differing focus of other tech packs, please give Feed The Factory a try!

  • Screenshot 1: Near perfect introduction to tech and automation
  • Screenshot 2: Near perfect introduction to tech and automation
  • Screenshot 3: Near perfect introduction to tech and automation
4
0
5.0
CalaMariGold

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Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Played MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

I've put off making this review for awhile because I felt like I haven't put enough hours into the pack or gotten very far, but I feel like early game and first impressions are really important. I'll update this review whenever I get to the rest of the pack.

Coming from someone that has really struggled to enjoy tech mods and automation in modpacks, this pack felt different. I've always wanted to enjoy tech, I find it really cool! But for one reason or another I couldn't get very far in any tech pack or mod without getting frustrated at a lack of explanations or boredom.

This pack explains EVERYTHING but still let's you figure out puzzles on your own. The puzzle being how to most efficiently complete this automation task. At least in the early game, the quests give you all the information you could need, with a few exceptions. It's really easy to get into the groove and just keep going. Most other packs have some sort of roadblock or tedium, this pack doesn't have that so far.

Thats another thing, basically all tedium is GONE. No mobs, no day-night cycle, no annoying terrain, just focus on the fun! This might put off some people but I implore you to give it a try! Because of its heavy focus, it has a lot more effort put into the fun part of the gameplay loop. While there is a main progression (thankfully!), this pack lets you explore with a few different tech mods at the start, letting you tackle what you feel is most important.

Performance is very great, given it's a basically superflat world with no mobs. With some modern 1.12 performance mod changes and Cleanroom, you could probably get this pack to run on a 20 year old laptop. I can't say anything about late game performance however.

Aesthetics I gave 3 stars because not much effort was put into it as far as I can tell. No high-effort presentation and aesthetic polish that many modern packs have these days, basic vanilla main menu with a logo and screenshots. Only 2 texture changes as far as I see in the files. The custom item textures are nice however. I would've really loved a more polished presentation and consistency in aesthetics, but it really doesn't matter all that much considering the vanilla aesthetics fit the pack mostly well, but a unique presentation and aesthetic is important these days!

If you've struggled with tech in the past, want to try something different or don't want any tedium/differing focus of other tech packs, please give Feed The Factory a try!

  • Screenshot 1: Near perfect introduction to tech and automation
  • Screenshot 2: Near perfect introduction to tech and automation
  • Screenshot 3: Near perfect introduction to tech and automation
4
0
5.0
Feed the Factory
CalaMariGold

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ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Played MC 1.12
4
0
5.0
Zockers4ever

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About reputation ranks
Total 100 hrs
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

This modpack has almost everything you are looking for.

Tech:

I like the selection of Tech Mods implemented in this pack. You have Create, Mekanism, Modern Industrialisation and a lot more. I also appreciate the nerf to Mekanism ore processing. This modpack also features alternative ways of obtaining an item. For example: You can either make Brass in the Create Mod Mixer, or you go for an Electric Alloy Smelter from Modern Industrialisation. The Osmium Compressor from Mekanism also got some more usage by adding recipes for making plates. I think the 2 Tech Mods with the most content in this pack are Modern Industrialisation and Mekanism. In this modpack you have the possibility to make far better Mekanism machines than I used to know. Modern Industrialisation is inspired by GregTech and requires a good amount of time to finish the last quest of this mod. The balance with Modern Industrialisation in the early game (until LV) is a bit broken, because you can cheese most items from it by trading cheaply with villagers. Every major Tech Mod has its own progress-based questline which guides you really well through all the mod’s content.

Magic

Magic Mods are also present but not as many as in the Tech section. A quick overview shows Occultism, Iron's Spells 'n Spellbooks and Ars Nouveau. I’m not as experienced with Magic Mods as I am with Tech Mods, but the questbook helps me understand how I progress with some Magic Mods. I can't say if there are any changed recipes in the Magic content.

Exploration

Exploration is a bigger aspect of the game than I expected. First of all, we have beautiful world generation which makes your choice of choosing your base far more difficult than usual. Also, there are a lot of structures which want to be explored. From small houses with chests, to small towers with traps or an underground dungeon, to giant structures which you can use to say that you have built a megabase. Exploration is also made far more appealing by adding Immersive Aircraft, a mod which is used to craft configurable planes and airships to travel or explore the world. You can also use /rtp to teleport to a random location to seek more structures. Exploring feels really rewarding thanks to the mods "Relics" and "Artifacts". Both mods add a lot of bauble slot equipment. From doing more damage every 5 seconds, to jumping much higher, to reducing villager trading prices. I want to address that some of these bauble equipments are a bit unbalanced, but it doesn't break the pack, as in my opinion the modpack wants you to become really strong. With all Apotheosis mods and world tiers you can get far better loot than you can imagine. There also exists a small skill tree.

Building

The building aspects are also well implemented. Rechiseled and Chipped add a lot of variety to building blocks. With Framed Blocks you can fit every full block into a shape you want. With Mech Trowel it's very easy to randomize block placing patterns. With Construction Sticks you can construct large areas in a short time.

Quests/Quest Progression

The questbook introduces you well into this modpack by showing what this modpack offers. Some core mods also got their own questline. Additionally, there are quests based on storage, late game items, completionist goals and spawner modifiers. Overall, a good questbook for a kitchen sink modpack.

Texture Packs/ Shaders

I’m impressed by how many texture packs and shaders are present. A lot of textures are activated by default and offer you a much more immersive gameplay. You can also add some non-activated texture packs which change the looks of certain blocks. For shaders you have 3 options: low-end, normal and high-end shaders.

Additional Infos that don’t fit in the topics above

  • The modpack creators have 3 own hosted Craftoria servers which you can play on
  • The pack is in active development
  • The modpack has its own guide on the web, but it’s a bit outdated as some mods aren’t updated from 1.20 to 1.21
  • Quantum Armor is gated behind the Meka-Suit
  • Processing Replica Ore was made more difficult
  • Some structures use mechanics from the vanilla Trial Chambers. The problem is that the Trial Spawner in these structures doesn't seem to spawn keys, so you really can't open vaults in there.
  • Cave generation is sometimes awesome
  • You see A LOT of ores in caves
  • Modpack with 500+ mods currently
  • Runs fine and without issues on a 12GB hosted server
  • Modern Industrialisation is very pricey in the beginning compared to other Tech Mods
  • Some quests that needed a description explaining how to use a certain item are missing

Review will be updated soon (pictures incoming)

TLDR

Excellent modpack if you like immersive exploration, advanced tech and strong magic, and you want to do whatever you want. I also think it’s very beginner friendly for people who want a truly modded experience with no big changes in terms of recipes or progress stages.

1
0
5.0
Zockers4ever

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

This modpack has almost everything you are looking for.

Tech:

I like the selection of Tech Mods implemented in this pack. You have Create, Mekanism, Modern Industrialisation and a lot more. I also appreciate the nerf to Mekanism ore processing. This modpack also features alternative ways of obtaining an item. For example: You can either make Brass in the Create Mod Mixer, or you go for an Electric Alloy Smelter from Modern Industrialisation. The Osmium Compressor from Mekanism also got some more usage by adding recipes for making plates. I think the 2 Tech Mods with the most content in this pack are Modern Industrialisation and Mekanism. In this modpack you have the possibility to make far better Mekanism machines than I used to know. Modern Industrialisation is inspired by GregTech and requires a good amount of time to finish the last quest of this mod. The balance with Modern Industrialisation in the early game (until LV) is a bit broken, because you can cheese most items from it by trading cheaply with villagers. Every major Tech Mod has its own progress-based questline which guides you really well through all the mod’s content.

Magic

Magic Mods are also present but not as many as in the Tech section. A quick overview shows Occultism, Iron's Spells 'n Spellbooks and Ars Nouveau. I’m not as experienced with Magic Mods as I am with Tech Mods, but the questbook helps me understand how I progress with some Magic Mods. I can't say if there are any changed recipes in the Magic content.

Exploration

Exploration is a bigger aspect of the game than I expected. First of all, we have beautiful world generation which makes your choice of choosing your base far more difficult than usual. Also, there are a lot of structures which want to be explored. From small houses with chests, to small towers with traps or an underground dungeon, to giant structures which you can use to say that you have built a megabase. Exploration is also made far more appealing by adding Immersive Aircraft, a mod which is used to craft configurable planes and airships to travel or explore the world. You can also use /rtp to teleport to a random location to seek more structures. Exploring feels really rewarding thanks to the mods "Relics" and "Artifacts". Both mods add a lot of bauble slot equipment. From doing more damage every 5 seconds, to jumping much higher, to reducing villager trading prices. I want to address that some of these bauble equipments are a bit unbalanced, but it doesn't break the pack, as in my opinion the modpack wants you to become really strong. With all Apotheosis mods and world tiers you can get far better loot than you can imagine. There also exists a small skill tree.

Building

The building aspects are also well implemented. Rechiseled and Chipped add a lot of variety to building blocks. With Framed Blocks you can fit every full block into a shape you want. With Mech Trowel it's very easy to randomize block placing patterns. With Construction Sticks you can construct large areas in a short time.

Quests/Quest Progression

The questbook introduces you well into this modpack by showing what this modpack offers. Some core mods also got their own questline. Additionally, there are quests based on storage, late game items, completionist goals and spawner modifiers. Overall, a good questbook for a kitchen sink modpack.

Texture Packs/ Shaders

I’m impressed by how many texture packs and shaders are present. A lot of textures are activated by default and offer you a much more immersive gameplay. You can also add some non-activated texture packs which change the looks of certain blocks. For shaders you have 3 options: low-end, normal and high-end shaders.

Additional Infos that don’t fit in the topics above

  • The modpack creators have 3 own hosted Craftoria servers which you can play on
  • The pack is in active development
  • The modpack has its own guide on the web, but it’s a bit outdated as some mods aren’t updated from 1.20 to 1.21
  • Quantum Armor is gated behind the Meka-Suit
  • Processing Replica Ore was made more difficult
  • Some structures use mechanics from the vanilla Trial Chambers. The problem is that the Trial Spawner in these structures doesn't seem to spawn keys, so you really can't open vaults in there.
  • Cave generation is sometimes awesome
  • You see A LOT of ores in caves
  • Modpack with 500+ mods currently
  • Runs fine and without issues on a 12GB hosted server
  • Modern Industrialisation is very pricey in the beginning compared to other Tech Mods
  • Some quests that needed a description explaining how to use a certain item are missing

Review will be updated soon (pictures incoming)

TLDR

Excellent modpack if you like immersive exploration, advanced tech and strong magic, and you want to do whatever you want. I also think it’s very beginner friendly for people who want a truly modded experience with no big changes in terms of recipes or progress stages.

1
0
5.0
Craftoria
Zockers4ever

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
1
0
5.0
Flick

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

(Announcer voice)

Are YOU getting bored of vanilla Minecraft?

Struggling to find new passion for this game you once loved so much, but you don't want to mod it to hell and back?
Well, have I got the modpack for you! Er, Neko has the modpack for you!!!

I genuinely think Resurvival is the best modpack to get back into Minecraft with. Mostly because that was MY experience ages ago when I was just getting back into MC again. My absolute favorite part of Resurvival is how it makes you stick around in the early game a little longer, but not so long it feels like you can't get anywhere.
I love the way it's progression is redesigned. In Resurvival, I've never been too powerful for too long (unless I'm stealing from my friends

2
0
5.0
Flick

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

(Announcer voice)

Are YOU getting bored of vanilla Minecraft?

Struggling to find new passion for this game you once loved so much, but you don't want to mod it to hell and back?
Well, have I got the modpack for you! Er, Neko has the modpack for you!!!

I genuinely think Resurvival is the best modpack to get back into Minecraft with. Mostly because that was MY experience ages ago when I was just getting back into MC again. My absolute favorite part of Resurvival is how it makes you stick around in the early game a little longer, but not so long it feels like you can't get anywhere.
I love the way it's progression is redesigned. In Resurvival, I've never been too powerful for too long (unless I'm stealing from my friends

2
0
5.0
Resurvival
Flick

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
2
0
5.0
nullerinol

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused MC 1.19
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

Raspberry flavored combines every mod into a complete blend that works perfectly with nearly no inconsistencies, it is hands down the most well-made modpack... EVER !!

2
1
5.0
nullerinol

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused MC 1.19
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

Raspberry flavored combines every mod into a complete blend that works perfectly with nearly no inconsistencies, it is hands down the most well-made modpack... EVER !!

2
1
5.0
Raspberry Flavoured
nullerinol

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused MC 1.19
2
1
5.0
Thrrow

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Fun progression, you can choose to have a higher difficulty by wearing the ring of the seven curses if you are more experienced or want that kind of challenge. Great progression, lots of fun mods in the pack, epic fights is fun with the dodge iframes and skill books. Good balancing with fun boss fights. It has plushies.

1
2
5.0
Thrrow

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Fun progression, you can choose to have a higher difficulty by wearing the ring of the seven curses if you are more experienced or want that kind of challenge. Great progression, lots of fun mods in the pack, epic fights is fun with the dodge iframes and skill books. Good balancing with fun boss fights. It has plushies.

1
2
5.0
Beyond Ascension
Thrrow

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
1
2
5.0
DayTheMagpie

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I genuinely haven't enjoyed a pack this much in a LONG while! Usually when I download a modpack I modify it a bunch to suit my tastes, but after playing with Resurvival for a while I really like it the way it was designed :) There have been a few very minor bugs I've come across, but the pack dev is very responsive to bug reports and fixes them in no time!

If you've never stepped outside of your comfort zone and tried a pack with a touch of challenge, this is a great stepping stone into getting your butt kicked

2
0
5.0
DayTheMagpie

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I genuinely haven't enjoyed a pack this much in a LONG while! Usually when I download a modpack I modify it a bunch to suit my tastes, but after playing with Resurvival for a while I really like it the way it was designed :) There have been a few very minor bugs I've come across, but the pack dev is very responsive to bug reports and fixes them in no time!

If you've never stepped outside of your comfort zone and tried a pack with a touch of challenge, this is a great stepping stone into getting your butt kicked

2
0
5.0
Resurvival
DayTheMagpie

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
2
0
5.0
origamisb

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

Resurvival is a labor of love from Nekomaster and his friends

with the aim of upping the difficulty of default survival, while also rebalancing and tweaking progression.

Players face a new Overworld, one covered in sprawling seas and flying islands, with a slew of new foes, critters and bosses scattered throughout. To survive, players must rely on the powers of one of 2 custom Origins and their wits, in order to scavenge flying islands, abandoned structures, and sunken caverns for resources.

Many customers changes have been made to the Vanilla Progression tree in order to up overall difficulty, such as:

  • Changing the stick crafting recipe to force to forage for sticks
  • Replacing Stone tools with Flint
  • Upgrading low-tier armors and tools is now the only way to craft the next tier of stuff
  • The Nether Portal frame being altered to require a full frame of Reinforced Deepslate (thereby locking it to the Ancient City)
  • End Portals now require 12 unique eyes, which can be found by exploring structures.

Atop all of this, there is a slew of unique content in the pack, like:

  • Two Custom Origins that players get to choose from - The graceful Owlytrians that soar between islands, and the hardy Crablings that dash through the oceans and caves.
  • New Zombie and Skeleton variants, each with unique behaviors and mechanics.
  • Two races of bird-people - The Illihawks and Owligers - now sparsely populate the sky islands.
  • New armor tiers, such as Blackiron, Silver, and Paragon
  • A new sleeping system that speeds up the night cycle based on the percentage of sleeping players, rather than skipping it.
  • New dungeons and boss arenas to find, each with their own rewards and dangers.
  • Hundreds of custom recipes and loot table tweaks.

... I realize at this point that this is starting to sound more like an advertisement than a review, so let me leave off with this:

This a challenging modpack with a great deal of time and care put into it. It may be hard at first, and you'll probably die a few times, but regardless, it is a great way to refresh your survival experience, if you feel like it's lacking challenge or feeling stale.
While the pack can be experienced in singleplayer, it is definitely better as a multiplayer experience, either with a group of your friends, or on the official server (more info on the modpack page) where a friendly community can help to show you the ropes. :)

TLDR: A challenging modpack with a great deal of custom generation, enemies, and new gear to find.

2
0
5.0
origamisb

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
4.0
Aesthetics
4.0
Performance
4.0

Resurvival is a labor of love from Nekomaster and his friends

with the aim of upping the difficulty of default survival, while also rebalancing and tweaking progression.

Players face a new Overworld, one covered in sprawling seas and flying islands, with a slew of new foes, critters and bosses scattered throughout. To survive, players must rely on the powers of one of 2 custom Origins and their wits, in order to scavenge flying islands, abandoned structures, and sunken caverns for resources.

Many customers changes have been made to the Vanilla Progression tree in order to up overall difficulty, such as:

  • Changing the stick crafting recipe to force to forage for sticks
  • Replacing Stone tools with Flint
  • Upgrading low-tier armors and tools is now the only way to craft the next tier of stuff
  • The Nether Portal frame being altered to require a full frame of Reinforced Deepslate (thereby locking it to the Ancient City)
  • End Portals now require 12 unique eyes, which can be found by exploring structures.

Atop all of this, there is a slew of unique content in the pack, like:

  • Two Custom Origins that players get to choose from - The graceful Owlytrians that soar between islands, and the hardy Crablings that dash through the oceans and caves.
  • New Zombie and Skeleton variants, each with unique behaviors and mechanics.
  • Two races of bird-people - The Illihawks and Owligers - now sparsely populate the sky islands.
  • New armor tiers, such as Blackiron, Silver, and Paragon
  • A new sleeping system that speeds up the night cycle based on the percentage of sleeping players, rather than skipping it.
  • New dungeons and boss arenas to find, each with their own rewards and dangers.
  • Hundreds of custom recipes and loot table tweaks.

... I realize at this point that this is starting to sound more like an advertisement than a review, so let me leave off with this:

This a challenging modpack with a great deal of time and care put into it. It may be hard at first, and you'll probably die a few times, but regardless, it is a great way to refresh your survival experience, if you feel like it's lacking challenge or feeling stale.
While the pack can be experienced in singleplayer, it is definitely better as a multiplayer experience, either with a group of your friends, or on the official server (more info on the modpack page) where a friendly community can help to show you the ropes. :)

TLDR: A challenging modpack with a great deal of custom generation, enemies, and new gear to find.

2
0
5.0
Resurvival
origamisb

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
2
0
5.0
Tana

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

In my opinion, this is one of the best epic-fight, adventure, and RPG modpacks on CurseForge. All the mods fit together perfectly, nothing feels random or out of place, and the progression, quests, and overall flow are solid from start to finish. Honestly, I wouldn’t change a thing about this modpack. If you’re looking for a high-quality action-adventure experience with Epic Fight included, this is a true 5-star modpack.

1
2
5.0
Tana

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

In my opinion, this is one of the best epic-fight, adventure, and RPG modpacks on CurseForge. All the mods fit together perfectly, nothing feels random or out of place, and the progression, quests, and overall flow are solid from start to finish. Honestly, I wouldn’t change a thing about this modpack. If you’re looking for a high-quality action-adventure experience with Epic Fight included, this is a true 5-star modpack.

1
2
5.0
Beyond Ascension
Tana

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
1
2
4.0
Outra

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts ←
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

What is it ?

A mod making its own pillage update on top of the "village and pillage" one, adding and tweaking content mainly related to raids and illagers;

What does it offer ?

Tweaks and changes in how raids are started : they are now caused only by burning ominous banners , meaning starting one is something you intend to do, no longer something you accidentally cause (note that at the moment of making this review this mod isn't in 1.21+).
Changes in behaviors to pillagers making them slightly smarter by shooting you from further away, while still being pretty easy to deal with in melee; another change was made to the evokers now receiving a temporary shield from their totem if killed by a projectile (preventing you from sniping them in woodland mansions or raids), and vexes having received a necessary tweak in health making them still dangerous with how much damage they can deal while reducing how annoying they were. Evokers now also sometimes drop an item allowing you to use their fang attack, which gives them a new drop on top of totems (of which are now shared with a new mob we'll see down there afterwards).

This mod adds a couple of new illagers and features related to them which I'll discuss here :

The Iceologer is pretty much the same as in minecraft dungeons , though he does receive a new attack which can make the first attack stronger as if you do not manage to dodge it you will get slown down and will have a hard time dodging the falling ice.

The Griefer is by far my favorite added by the mod -> this mob is tied to a rework of the creeper's behavior which is closer to mojang's current philosophy for new hostile mob concepts, while bringing to life a theory many had on the creepers's goal when exploding. The Griefer is also pretty interesting combat-wise has it will never stay "out of reach" for too long as it will eventually attack you in melee a bit if it has thrown too many spores (their foot-kicking animation is so funny to me and I don't know why I find it that hilarious). You can also use these spores and blast-proof plating to make blast-proof blocks as well as a griefer armor set which makes you resist explosions and their knockback better (the Griefer also sometimes spawn using some pieces). There is also some other stuff related to more directly using the spores like a new type of arrow and spore tnts.

The Executioner ends up being my least favorite . let me explain. This mob while looking quite good doesn't have much in terms of custom sounds nor AI, it is just a buffed vindicator , it just so happens to look much better in my opinion. The concept of its custom blade (the cleaver) is that you can behead players and it's cool, but it's not nearly as interesting as it sounds if you're mainly focused on playing alone with this mod (it really will look like a "slower deadlier sword" to me to be honest).

The Trickster is a bit of an in-between to me; that jester-looking fella does what you might expect from its name : it performs tricks, exchanges places with you, slows you down and prevent you from jumping when inside its spell, and I think this mob looks better than the Griefer (and sounds better too, I have something for mobs with unique sounds); it's purpose in raids is basically to get you in harder positions as slowing you down will make you really vulnerable when it comes to vindicators ( and the executioner's deadly blade ) and teleporting you in its place is more likely to get you near enemies too. I feel like this mob could have done more, but for a mod aiming to be vanilla+ it makes sense why the Trickster wasn't given more abilities. They do give a nice mask to get sneaky around mobs and players, which is nice.

It is of note that this mod also overhauls the Pillager Outpost by changing a bit its looks, adding a few vindicators here and there, more loot chests and also sometimes integrating the Griefer with its own creeper enclosure , adding another chest here with custom loot. That overhaul is also somehow compatible with Town and Towers even though you will probably find much more towns and towers-type outpost than savage and ravage ones
There's also another which rarely replaces skeletons (and can appear more regularly in abandoned villages) called the Skeleton Villager : basically an undead mob with the ability to use a crossbow, kind of like the sunken skeleton in Minecraft Dungeons.

In conclusion

I quite like this mod, and it works well with other illager mods such as it takes a pillage if you want to double down on the medieval atmosphere, or illage and spillage / illager invasion if you simply wish to add as many illagers as you possibly can to raids.

Like many illager-adding mods I wish there was simply more in terms of config options especially when it comes to the presence of each of the entities in raids, and I would have liked it better if the executioner had more going for it too;

That said this mod is very good, idk go play it or smth

  • Screenshot 1: Really good Vanilla+ illager mod
    Jester and Beheader
  • Screenshot 2: Really good Vanilla+ illager mod
    The Outpost Overhaul I mentioned (ignore the vegetation around, it isn't linked to the mod)
2
0
4.0
Outra

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts ←
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

What is it ?

A mod making its own pillage update on top of the "village and pillage" one, adding and tweaking content mainly related to raids and illagers;

What does it offer ?

Tweaks and changes in how raids are started : they are now caused only by burning ominous banners , meaning starting one is something you intend to do, no longer something you accidentally cause (note that at the moment of making this review this mod isn't in 1.21+).
Changes in behaviors to pillagers making them slightly smarter by shooting you from further away, while still being pretty easy to deal with in melee; another change was made to the evokers now receiving a temporary shield from their totem if killed by a projectile (preventing you from sniping them in woodland mansions or raids), and vexes having received a necessary tweak in health making them still dangerous with how much damage they can deal while reducing how annoying they were. Evokers now also sometimes drop an item allowing you to use their fang attack, which gives them a new drop on top of totems (of which are now shared with a new mob we'll see down there afterwards).

This mod adds a couple of new illagers and features related to them which I'll discuss here :

The Iceologer is pretty much the same as in minecraft dungeons , though he does receive a new attack which can make the first attack stronger as if you do not manage to dodge it you will get slown down and will have a hard time dodging the falling ice.

The Griefer is by far my favorite added by the mod -> this mob is tied to a rework of the creeper's behavior which is closer to mojang's current philosophy for new hostile mob concepts, while bringing to life a theory many had on the creepers's goal when exploding. The Griefer is also pretty interesting combat-wise has it will never stay "out of reach" for too long as it will eventually attack you in melee a bit if it has thrown too many spores (their foot-kicking animation is so funny to me and I don't know why I find it that hilarious). You can also use these spores and blast-proof plating to make blast-proof blocks as well as a griefer armor set which makes you resist explosions and their knockback better (the Griefer also sometimes spawn using some pieces). There is also some other stuff related to more directly using the spores like a new type of arrow and spore tnts.

The Executioner ends up being my least favorite . let me explain. This mob while looking quite good doesn't have much in terms of custom sounds nor AI, it is just a buffed vindicator , it just so happens to look much better in my opinion. The concept of its custom blade (the cleaver) is that you can behead players and it's cool, but it's not nearly as interesting as it sounds if you're mainly focused on playing alone with this mod (it really will look like a "slower deadlier sword" to me to be honest).

The Trickster is a bit of an in-between to me; that jester-looking fella does what you might expect from its name : it performs tricks, exchanges places with you, slows you down and prevent you from jumping when inside its spell, and I think this mob looks better than the Griefer (and sounds better too, I have something for mobs with unique sounds); it's purpose in raids is basically to get you in harder positions as slowing you down will make you really vulnerable when it comes to vindicators ( and the executioner's deadly blade ) and teleporting you in its place is more likely to get you near enemies too. I feel like this mob could have done more, but for a mod aiming to be vanilla+ it makes sense why the Trickster wasn't given more abilities. They do give a nice mask to get sneaky around mobs and players, which is nice.

It is of note that this mod also overhauls the Pillager Outpost by changing a bit its looks, adding a few vindicators here and there, more loot chests and also sometimes integrating the Griefer with its own creeper enclosure , adding another chest here with custom loot. That overhaul is also somehow compatible with Town and Towers even though you will probably find much more towns and towers-type outpost than savage and ravage ones
There's also another which rarely replaces skeletons (and can appear more regularly in abandoned villages) called the Skeleton Villager : basically an undead mob with the ability to use a crossbow, kind of like the sunken skeleton in Minecraft Dungeons.

In conclusion

I quite like this mod, and it works well with other illager mods such as it takes a pillage if you want to double down on the medieval atmosphere, or illage and spillage / illager invasion if you simply wish to add as many illagers as you possibly can to raids.

Like many illager-adding mods I wish there was simply more in terms of config options especially when it comes to the presence of each of the entities in raids, and I would have liked it better if the executioner had more going for it too;

That said this mod is very good, idk go play it or smth

  • Screenshot 1: Really good Vanilla+ illager mod
    Jester and Beheader
  • Screenshot 2: Really good Vanilla+ illager mod
    The Outpost Overhaul I mentioned (ignore the vegetation around, it isn't linked to the mod)
2
0
4.0
Savage & Ravage
Outra

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts ←
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20
2
0
4.0
theOneGafex

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Meatballcraft is one of, if not the best modpack I have ever stumbled upon.

After 580hrs of gameplay and having reached nearly the end of chapter 6 of the quests, I am confident that this modpack is an all-time favourite for me.

The progression is almost perfectly paced with a fascinating story alongside it. Combat remains a challenge the whole way while giving a plethora of options to choose from that is actively being expanded upon. Of course, if you prefer one-shotting even early-end-game bosses, you can always use a shuriken! It also doesn't leave you as a glass cannon, and has many armours to choose from wherever you are in the progression.

You unlock powerful technology that helps automation and generating resources and power.
Among them is AE2 is not too far into the questline and is a cornerstone for any and all automation in the pack, which is necessary unless you plan on actively hurting yourself. It also forces you to learn decent cable management as it can get pretty messy.
You also unlock EMC pretty early on but it is far from overpowered. Only base resources found in vanilla dimensions are included, with some exceptions.

There is also a lot of QoL mods and features included, so you can really make your life easy, or you can make it a living hell by giving yourself challenges. One such challenge is playing it without EMC, which is doable but requires a lot of automation and planning.

Above all, the discord community is one of the best there is out there, hands down. Everyone is welcomed and there are no stupid questions. The developer (the great Sainagh) is very active in it and frequently asks for feedback on upcoming features or changes.

Also, thanks to some shady magicians posing as 'programmers', this pack can run on java 22!
It will however need a lot of ram (I allocate ~8Gb and have host a local server on my pc for myself) and will take a lot storage space because of all the exploration. However, there are some dimensions you will never visit again and so you can probabledelete those dimensions outright.

  • Screenshot 1: A dimensional modpack with a side of a tech and magic
2
0
4.0
theOneGafex

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Meatballcraft is one of, if not the best modpack I have ever stumbled upon.

After 580hrs of gameplay and having reached nearly the end of chapter 6 of the quests, I am confident that this modpack is an all-time favourite for me.

The progression is almost perfectly paced with a fascinating story alongside it. Combat remains a challenge the whole way while giving a plethora of options to choose from that is actively being expanded upon. Of course, if you prefer one-shotting even early-end-game bosses, you can always use a shuriken! It also doesn't leave you as a glass cannon, and has many armours to choose from wherever you are in the progression.

You unlock powerful technology that helps automation and generating resources and power.
Among them is AE2 is not too far into the questline and is a cornerstone for any and all automation in the pack, which is necessary unless you plan on actively hurting yourself. It also forces you to learn decent cable management as it can get pretty messy.
You also unlock EMC pretty early on but it is far from overpowered. Only base resources found in vanilla dimensions are included, with some exceptions.

There is also a lot of QoL mods and features included, so you can really make your life easy, or you can make it a living hell by giving yourself challenges. One such challenge is playing it without EMC, which is doable but requires a lot of automation and planning.

Above all, the discord community is one of the best there is out there, hands down. Everyone is welcomed and there are no stupid questions. The developer (the great Sainagh) is very active in it and frequently asks for feedback on upcoming features or changes.

Also, thanks to some shady magicians posing as 'programmers', this pack can run on java 22!
It will however need a lot of ram (I allocate ~8Gb and have host a local server on my pc for myself) and will take a lot storage space because of all the exploration. However, there are some dimensions you will never visit again and so you can probabledelete those dimensions outright.

  • Screenshot 1: A dimensional modpack with a side of a tech and magic
2
0
4.0
MeatballCraft, Dimensional Ascension
theOneGafex

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
2
0