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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

1,925
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5.0
NetDix

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

One of the best modpack i’ve ever played. Great difficulty, good endgame. Even better with friends.

0
2
5.0
NetDix

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

One of the best modpack i’ve ever played. Great difficulty, good endgame. Even better with friends.

0
2
5.0
Beyond Depth
NetDix

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Total 20 hrs
0
2
5.0
Daniel-3

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The amor progression in this modpack is just perfect and there are multiple paths you can pick from!

0
2
5.0
Daniel-3

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The amor progression in this modpack is just perfect and there are multiple paths you can pick from!

0
2
5.0
Beyond Depth
Daniel-3

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Total 20 hrs
0
2
5.0
Daniel-3

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Another one of the best modpacks ever! The combat is just so fun!

1
3
5.0
Daniel-3

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Another one of the best modpacks ever! The combat is just so fun!

1
3
5.0
Beyond Ascension
Daniel-3

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Total 20 hrs
1
3
5.0
Daniel-3

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

One of the best modpacks ever. Very well done quests.

0
2
5.0
Daniel-3

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

One of the best modpacks ever. Very well done quests.

0
2
5.0
Beyond Cosmo
Daniel-3

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Total 20 hrs
0
2
5.0
engipro

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Total 20 hrs
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Me like because:
-Very well made and maintained modpack
-Balnce is on point
-Progression is smooth
-Visuals and optimalization (super stable on my machine with shaders)
-Combat system working perfectly with other mods
-amount of content is huge evryone will find something for yourself

Me not like because:
-I encountered one minor crash for around ~25 hours of gameplay

  • Screenshot 1: challenging modpack with souls-like features (I love it)
1
2
5.0
engipro

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Total 20 hrs
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Me like because:
-Very well made and maintained modpack
-Balnce is on point
-Progression is smooth
-Visuals and optimalization (super stable on my machine with shaders)
-Combat system working perfectly with other mods
-amount of content is huge evryone will find something for yourself

Me not like because:
-I encountered one minor crash for around ~25 hours of gameplay

  • Screenshot 1: challenging modpack with souls-like features (I love it)
1
2
5.0
Beyond Ascension
engipro

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Total 20 hrs
1
2
5.0
Daniel-2

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Excellent progression, not that mindless annoying grinding, but not rushing everything at once, just chef kiss, also the difficulty is superb, in this one you need to get used to the guns haha, a little annoying, but once you get armor and a sword, it is quite manageable, also the loot is EXCELLENT great incentive for going into dungeons and structures, coming along with great risk which is nice, the structures are beautiful and the terrain blends pretty much seamlessly

2
0
5.0
Daniel-2

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Total 20 hrs
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Excellent progression, not that mindless annoying grinding, but not rushing everything at once, just chef kiss, also the difficulty is superb, in this one you need to get used to the guns haha, a little annoying, but once you get armor and a sword, it is quite manageable, also the loot is EXCELLENT great incentive for going into dungeons and structures, coming along with great risk which is nice, the structures are beautiful and the terrain blends pretty much seamlessly

2
0
5.0
Beyond Cosmo
Daniel-2

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Total 20 hrs
2
0
3.0
Tay

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Total 20 hrs
Gameplay
2.0
Aesthetics
4.0
Performance
4.0

MC Eternal 2's quest book is visually interesting but lacks depth, guidance, & consistency. The devs reliance on multiplayer to make the pack engaging or rewarding does it no favors for solo play. The shop is unfinished & unusable while features that hold much less importance get attention first. The pack includes Applied Energistics 2 and Cloud storage but does not include Refined Storage. This decision makes no sense in a kitchen sink pack designed for beginner to intermediate players. I have read other review's claiming performance issues, i did not have those issues.

3
1
3.0
Tay

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Total 20 hrs
Gameplay
2.0
Aesthetics
4.0
Performance
4.0

MC Eternal 2's quest book is visually interesting but lacks depth, guidance, & consistency. The devs reliance on multiplayer to make the pack engaging or rewarding does it no favors for solo play. The shop is unfinished & unusable while features that hold much less importance get attention first. The pack includes Applied Energistics 2 and Cloud storage but does not include Refined Storage. This decision makes no sense in a kitchen sink pack designed for beginner to intermediate players. I have read other review's claiming performance issues, i did not have those issues.

3
1
3.0
MC Eternal 2
Tay

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Total 20 hrs
3
1
4.0
Electrolyte

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Gameplay
4.0
Aesthetics
4.0
Performance
4.0

If you're looking for an easy expert mode modpack, this is for you! The questbook is descriptive in explaining various things. There is minimal grind compared to other modpacks, and besides the core progression, you are free to do whatever you want (as you unlock various mods). There is a good blend of tech/magic throughout the pack and the QOL fixes over the original do make a difference.

1
0
4.0
Electrolyte

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Gameplay
4.0
Aesthetics
4.0
Performance
4.0

If you're looking for an easy expert mode modpack, this is for you! The questbook is descriptive in explaining various things. There is minimal grind compared to other modpacks, and besides the core progression, you are free to do whatever you want (as you unlock various mods). There is a good blend of tech/magic throughout the pack and the QOL fixes over the original do make a difference.

1
0
4.0
Enigmatica 2 Expert Unofficial - E2Eu
Electrolyte

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1
0
4.5
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

What is it ?

A mod adding a new illager to raids and mansions , alongside a custom mechanic related to enchanting and entities;

What does it offer ?

An enchanter mob straight from Minecraft Dungeons which can bewitch its allies to make them stronger in various possible ways; The mage himself isn't that strong nor resilient and I think it's for the better, as he ends up playing more of a support role , which works quite well with other mods adding their own raiders such as savage and ravage or illage and spillage : respillaged .
Many if not all of these enchantments can also be found naturally on mobs upon spawning at times, which will make your journey through the world a bit more dangerous as you will find stronger and more resilient mobs more often (not too much to be impossible though, and a lot of things about the mod can be configured, there's even a whole system of Ancient Mobs just like in Minecraft Dungeons which is completely optional).
Best of all : you can enchant mobs and even enchant yourself to some degree by finding mob enchant books in various loot tables (including the vanilla woodland mansion, adding another reason to go there).

(This new enchanter mob also has great animations in its 1.20.1 iteration too just like hunter's return, and I haven't noticed anything negative regarding the mod's impact on performances)

In conclusion

This cool mod adds another interesting mage to the illager group, which has managed to get his own seat in vanilla mansions and role in raids.
The mob enchanting is quite interesting and even before Minecraft Dungeons was a even thing, I always wondered what it would be like to enchant yourself and other entities in the game.

  • Screenshot 1: Enchantment but for Mobs I_I
    Mob Enchanted
  • Screenshot 2: Enchantment but for Mobs I_I
    Mob Enchanter
1
0
4.5
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

What is it ?

A mod adding a new illager to raids and mansions , alongside a custom mechanic related to enchanting and entities;

What does it offer ?

An enchanter mob straight from Minecraft Dungeons which can bewitch its allies to make them stronger in various possible ways; The mage himself isn't that strong nor resilient and I think it's for the better, as he ends up playing more of a support role , which works quite well with other mods adding their own raiders such as savage and ravage or illage and spillage : respillaged .
Many if not all of these enchantments can also be found naturally on mobs upon spawning at times, which will make your journey through the world a bit more dangerous as you will find stronger and more resilient mobs more often (not too much to be impossible though, and a lot of things about the mod can be configured, there's even a whole system of Ancient Mobs just like in Minecraft Dungeons which is completely optional).
Best of all : you can enchant mobs and even enchant yourself to some degree by finding mob enchant books in various loot tables (including the vanilla woodland mansion, adding another reason to go there).

(This new enchanter mob also has great animations in its 1.20.1 iteration too just like hunter's return, and I haven't noticed anything negative regarding the mod's impact on performances)

In conclusion

This cool mod adds another interesting mage to the illager group, which has managed to get his own seat in vanilla mansions and role in raids.
The mob enchanting is quite interesting and even before Minecraft Dungeons was a even thing, I always wondered what it would be like to enchant yourself and other entities in the game.

  • Screenshot 1: Enchantment but for Mobs I_I
    Mob Enchanted
  • Screenshot 2: Enchantment but for Mobs I_I
    Mob Enchanter
1
0
4.5
Enchant With Mob
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.19, 1.2… MC 1.19, 1.20
1
0
3.0
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.12
Gameplay
3.0
Aesthetics
3.5
Performance
5.0

This review is as of you reading this only tailored towards the 1.12 version of this mod, but I might come back to it later after it updates a few more times/if a port is made , it is also a mod I have much less experience with than other mods (feel free to correct me by sharing your own point of view on this site)

What is it ?

The Aurorian appears to be a dimension growing in the moon's cold glow under a sky of endless night cycles;
It has a dreamy feeling which is reinforced by its global ambience , especially the short dreamcore-ish intermission tracks, but beside that it is still a world of mysteries with ruins and buildings to explore hidden away deeper in the woods.

What does it offer ?

A new and calmer realm to explore with a couple of biomes containing ruins and dungeons, with various creatures you might encounter along the way.
It adds quite some content in terms of custom made stuff such as crops, ores and simple machines in order to obtain/make things out of these various resources available within this world.

In terms of art style and aesthetics in all honestly it isn't my favorite , but it is good enough and has grown on me quite a bit, and it accompanies the mod's ost calming feeling pretty well in the end.

It runs quite smoothly and I haven't spotted any bugs in my short personal playthrough.

The downsides of the mod in its current version are mostly related to the lack of content which is due to it still being under making or even discontinued, and I wonder if custom game mechanics exclusive to that dimension will be planned later on.

Small quickfire suggestions on things I noticed while playing :
I would like it more if the lockpicking mechanic was less luck-based and a bit more skill-based, like a minigame of sorts.
Ambience . What I mean by that here is adding more custom sound effects and a general sound ambience playing in the background while being inside of the dimension.
Make mobs less generic in terms of behaviors/AI (especially for the bosses, the spider is pretty basic, the dungeon keeper's arrow barrage simply lasts for way too long and the last boss has a bit too much in terms of melee reach) and looks. Most of them unfortunately feel like Minecraft Zombies but slightly modified and I know fighting isn't the core focus of the dimension as the author themselves talked about mostly making it feel cozy , but I believe since it has already stepped into the realm of combat with its structures and bosses (and the new combat-related items such as the sticky spiker ) as well as the various abilities being given to armors and weaponry it could very much focus a bit more on that and improve/add systems related to enemy-encounters .
Making it so you automatically respawn inside the dimension by default (or at least giving a config option for that) could really be interesting as mods like these which aim at making it so you don't need to even go back to the overworld anymore immerse you better in their world when they don't force you out after a single death.

In conclusion

This dimension does gives off a unique feeling of peace which could be improved upon in following updates, and its take on things while certainly interesting is much less interesting than other mods I know as of today.

The dungeons are alright though they could be much better, especially the bosses, but again there is the exception of the last dungeon which I quite liked, and the boss mechanic is much more interesting than the previous two in my mind.

This mod does have an in-game wiki if you play it alongside Patchouli (which is added on top of the advancements in the default mod), detailing everything one might want to know on how to start their journey through this underrated mod. I would have preferred if it had this wiki independently of Patchouli's installation, but hey that's personal preference and doesn't really impact my review. Besides, there is still some decent amount of tutorial inside the mod itself with for example item tooltips , block interactions with the player as well as some structures hinting at features , which I've seen in The Betweenlands too and I always love it when I see things like that in dimension mods.

Overall this mod has great potential if it continues receiving updates, and in its current state its already average .

  • Screenshot 1: A mod with such potential, but falls short in many places (at least in its current version)
    Arrows go brrrr
  • Screenshot 2: A mod with such potential, but falls short in many places (at least in its current version)
    da woods
  • Screenshot 3: A mod with such potential, but falls short in many places (at least in its current version)
    The Dimension from above
1
0
3.0
Outra

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Luminary 4,000 pts

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.12
Gameplay
3.0
Aesthetics
3.5
Performance
5.0

This review is as of you reading this only tailored towards the 1.12 version of this mod, but I might come back to it later after it updates a few more times/if a port is made , it is also a mod I have much less experience with than other mods (feel free to correct me by sharing your own point of view on this site)

What is it ?

The Aurorian appears to be a dimension growing in the moon's cold glow under a sky of endless night cycles;
It has a dreamy feeling which is reinforced by its global ambience , especially the short dreamcore-ish intermission tracks, but beside that it is still a world of mysteries with ruins and buildings to explore hidden away deeper in the woods.

What does it offer ?

A new and calmer realm to explore with a couple of biomes containing ruins and dungeons, with various creatures you might encounter along the way.
It adds quite some content in terms of custom made stuff such as crops, ores and simple machines in order to obtain/make things out of these various resources available within this world.

In terms of art style and aesthetics in all honestly it isn't my favorite , but it is good enough and has grown on me quite a bit, and it accompanies the mod's ost calming feeling pretty well in the end.

It runs quite smoothly and I haven't spotted any bugs in my short personal playthrough.

The downsides of the mod in its current version are mostly related to the lack of content which is due to it still being under making or even discontinued, and I wonder if custom game mechanics exclusive to that dimension will be planned later on.

Small quickfire suggestions on things I noticed while playing :
I would like it more if the lockpicking mechanic was less luck-based and a bit more skill-based, like a minigame of sorts.
Ambience . What I mean by that here is adding more custom sound effects and a general sound ambience playing in the background while being inside of the dimension.
Make mobs less generic in terms of behaviors/AI (especially for the bosses, the spider is pretty basic, the dungeon keeper's arrow barrage simply lasts for way too long and the last boss has a bit too much in terms of melee reach) and looks. Most of them unfortunately feel like Minecraft Zombies but slightly modified and I know fighting isn't the core focus of the dimension as the author themselves talked about mostly making it feel cozy , but I believe since it has already stepped into the realm of combat with its structures and bosses (and the new combat-related items such as the sticky spiker ) as well as the various abilities being given to armors and weaponry it could very much focus a bit more on that and improve/add systems related to enemy-encounters .
Making it so you automatically respawn inside the dimension by default (or at least giving a config option for that) could really be interesting as mods like these which aim at making it so you don't need to even go back to the overworld anymore immerse you better in their world when they don't force you out after a single death.

In conclusion

This dimension does gives off a unique feeling of peace which could be improved upon in following updates, and its take on things while certainly interesting is much less interesting than other mods I know as of today.

The dungeons are alright though they could be much better, especially the bosses, but again there is the exception of the last dungeon which I quite liked, and the boss mechanic is much more interesting than the previous two in my mind.

This mod does have an in-game wiki if you play it alongside Patchouli (which is added on top of the advancements in the default mod), detailing everything one might want to know on how to start their journey through this underrated mod. I would have preferred if it had this wiki independently of Patchouli's installation, but hey that's personal preference and doesn't really impact my review. Besides, there is still some decent amount of tutorial inside the mod itself with for example item tooltips , block interactions with the player as well as some structures hinting at features , which I've seen in The Betweenlands too and I always love it when I see things like that in dimension mods.

Overall this mod has great potential if it continues receiving updates, and in its current state its already average .

  • Screenshot 1: A mod with such potential, but falls short in many places (at least in its current version)
    Arrows go brrrr
  • Screenshot 2: A mod with such potential, but falls short in many places (at least in its current version)
    da woods
  • Screenshot 3: A mod with such potential, but falls short in many places (at least in its current version)
    The Dimension from above
1
0
3.0
The Aurorian
Outra

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs MC 1.12
1
0