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Minecraft Mod & Modpack Reviews

Honest community reviews and ratings across every listed mod and modpack.

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4.0
sesame0

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The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
4.0

Disclaimer: As of writing, the latest version of the modpack is is 1.26.1. The following review is for version 1.15.1.

FTB's take on AllTheMods. Kitchen sink pack so lots of options. Balance is... alright but there are many ways to trivialize combat and exploration early on if you so choose. Completion of the pack requires you to dabble in each of the major tech/magic mods and automation is heavily encouraged, though Productive Bees and Mystical Agriculture especially seem to massively overshadow almost every other form of resource gathering.

Modern Industrialization (watered-down GregTech) is uncharacteristically difficult and craft-heavy compared to everything else in the pack and pushes you to optimize AE2, resource gathering, and logistics. It's possible to complete the MI quest trees with mostly manual crafting and quest rewards, but it is painful.

There are only a handful of custom mobs/bosses, and none are remotely threatening or challenging when considering Apotheosis upgrades.

Aside from those few pain points, there is a lot of variety in the pack and the quest book seems fairly fleshed out as well.

Fun to play with friends since everyone can find something they're interested in, but can also be daunting and instill decision paralysis. Not as friendly towards newer or more casual players, especially those with little to no modding experience.

1
0
Posted January 5, 2026 at 9:19:38 AM UTC
4.0
sesame0

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The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
4.0

Disclaimer: As of writing, the latest version of the modpack is is 1.26.1. The following review is for version 1.15.1.

FTB's take on AllTheMods. Kitchen sink pack so lots of options. Balance is... alright but there are many ways to trivialize combat and exploration early on if you so choose. Completion of the pack requires you to dabble in each of the major tech/magic mods and automation is heavily encouraged, though Productive Bees and Mystical Agriculture especially seem to massively overshadow almost every other form of resource gathering.

Modern Industrialization (watered-down GregTech) is uncharacteristically difficult and craft-heavy compared to everything else in the pack and pushes you to optimize AE2, resource gathering, and logistics. It's possible to complete the MI quest trees with mostly manual crafting and quest rewards, but it is painful.

There are only a handful of custom mobs/bosses, and none are remotely threatening or challenging when considering Apotheosis upgrades.

Aside from those few pain points, there is a lot of variety in the pack and the quest book seems fairly fleshed out as well.

Fun to play with friends since everyone can find something they're interested in, but can also be daunting and instill decision paralysis. Not as friendly towards newer or more casual players, especially those with little to no modding experience.

1
0
Posted January 5, 2026 at 9:19:38 AM UTC
4.0
FTB Evolution
sesame0

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Posted January 5, 2026 at 9:19:38 AM UTC
The version(s) the reviewer played
1
3.0
sesame0

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The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

Disclaimer: Mayview seems similar to BCG+ Cobblemon but I never played that pack, only this one. Also, this pack is a WORK IN PROGRESS and is being actively updated so what I say here will probably be outdated soon.

The core themes are Cobblemon and Stardew Valley. For the former, AllTheMons, TMs/TRs, etc. are in the pack. For the latter, villager trades are now based on "Mayview coins", which you get by selling items in a selling bin block a la Stardew Valley. You can use said coins in a rotating Daily Shop to get hats, Create items, spawn eggs, etc. There's also a good variety of crops and foods expansions, as well as many of the Let's Do! mods that add side content like winemaking and baking.

Gear progression is the same as standard Minecraft for the most part, but you can get a bit stronger in the endgame with the existence of Charms, unique swords (SimplySwords), and Create: Enchantment Industry shenanigans. Nothing crazy though, and there are no difficult bosses or mobs added that require any level of optimization.

The Cobblemon aspect is fun but standard. Levels, EVs, and IVs can all be automated and optimized. Flying is fun. Shiny and rare hunting is fine but relies heavily on enchanted golden apples (which are not sustainable). I would really like to see a Pokenav or similar added to better diagnose spawn conditions without the need for admin perms on a server, and also to better fit the pack's theme.

Storage and logistics rely heavily on Sophisticated Backpacks. Create is also there for some automation but it lacks the addons that let you make trains, planes, or anything more advanced. Sadly AE2 is harshly neutered in this version, rendering it a total waste of time when backpacks exist.

Performance is alright. It can get laggy when lots of pokemon spawn or when loading new chunks, etc. Create especially is a huge contributor towards server and FPS lag. I would recommend allocating at least 8 GB RAM to the server and checking that it's correct, since we had problems with the amount resetting and being difficult to configure. There also exists a gnarly bug with one of the selling bins, likely the Redstone Selling Bin, that effectively turns it into a chunk ban. The only way to fix this without resetting the world is getting an admin to run /fill to destroy the bin(s).

Overall the pack is fun but is carried by its individual mods. It seems thematically scattered and it could really focus more on the Cobblemon/Stardew Valley theme; there are no good natural Cobblemon spawns, gyms, or NPCs, and the variety of items you can sell in selling bins is extremely limited. It needs polish to feel coherent. The art direction is great though.

Future versions aim to re-add some AE2 functionality and, importantly, add quests.

1
0
Posted January 5, 2026 at 9:00:05 AM UTC
3.0
sesame0

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The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

Disclaimer: Mayview seems similar to BCG+ Cobblemon but I never played that pack, only this one. Also, this pack is a WORK IN PROGRESS and is being actively updated so what I say here will probably be outdated soon.

The core themes are Cobblemon and Stardew Valley. For the former, AllTheMons, TMs/TRs, etc. are in the pack. For the latter, villager trades are now based on "Mayview coins", which you get by selling items in a selling bin block a la Stardew Valley. You can use said coins in a rotating Daily Shop to get hats, Create items, spawn eggs, etc. There's also a good variety of crops and foods expansions, as well as many of the Let's Do! mods that add side content like winemaking and baking.

Gear progression is the same as standard Minecraft for the most part, but you can get a bit stronger in the endgame with the existence of Charms, unique swords (SimplySwords), and Create: Enchantment Industry shenanigans. Nothing crazy though, and there are no difficult bosses or mobs added that require any level of optimization.

The Cobblemon aspect is fun but standard. Levels, EVs, and IVs can all be automated and optimized. Flying is fun. Shiny and rare hunting is fine but relies heavily on enchanted golden apples (which are not sustainable). I would really like to see a Pokenav or similar added to better diagnose spawn conditions without the need for admin perms on a server, and also to better fit the pack's theme.

Storage and logistics rely heavily on Sophisticated Backpacks. Create is also there for some automation but it lacks the addons that let you make trains, planes, or anything more advanced. Sadly AE2 is harshly neutered in this version, rendering it a total waste of time when backpacks exist.

Performance is alright. It can get laggy when lots of pokemon spawn or when loading new chunks, etc. Create especially is a huge contributor towards server and FPS lag. I would recommend allocating at least 8 GB RAM to the server and checking that it's correct, since we had problems with the amount resetting and being difficult to configure. There also exists a gnarly bug with one of the selling bins, likely the Redstone Selling Bin, that effectively turns it into a chunk ban. The only way to fix this without resetting the world is getting an admin to run /fill to destroy the bin(s).

Overall the pack is fun but is carried by its individual mods. It seems thematically scattered and it could really focus more on the Cobblemon/Stardew Valley theme; there are no good natural Cobblemon spawns, gyms, or NPCs, and the variety of items you can sell in selling bins is extremely limited. It needs polish to feel coherent. The art direction is great though.

Future versions aim to re-add some AE2 functionality and, importantly, add quests.

1
0
Posted January 5, 2026 at 9:00:05 AM UTC
3.0
Mayview (with Cobblemon)
sesame0

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Posted January 5, 2026 at 9:00:05 AM UTC
The version(s) the reviewer played
1
1.0
Placeholder

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Total 5 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

While it is evident that a lot of effort went into this modpack to get everything to function, the early-mid game feels like it is hard for the sake of being hard. Additionally, the difficulty is not due to the player's lack of skill, but rather because they are thrown into a world where there are too many enemies that cannot be taken down without higher-level gear and are sometimes unavoidable once you even see they are there. If this modpack were released today, I doubt it would gain much more traction than any of the other ultra-hard "kitchen sink" style modpacks. I would not recommend this pack for any reason other than nostalgia.

2
0
Posted January 5, 2026 at 12:16:45 AM UTC
1.0
Placeholder

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Total 5 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

While it is evident that a lot of effort went into this modpack to get everything to function, the early-mid game feels like it is hard for the sake of being hard. Additionally, the difficulty is not due to the player's lack of skill, but rather because they are thrown into a world where there are too many enemies that cannot be taken down without higher-level gear and are sometimes unavoidable once you even see they are there. If this modpack were released today, I doubt it would gain much more traction than any of the other ultra-hard "kitchen sink" style modpacks. I would not recommend this pack for any reason other than nostalgia.

2
0
Posted January 5, 2026 at 12:16:45 AM UTC
1.0
RLCraft
Placeholder

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Posted January 5, 2026 at 12:16:45 AM UTC
Total 5 hrs
The version(s) the reviewer played
2
5.0
Cobalt-3

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Total 1,000 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20, 1.21
The version(s) the reviewer played
Gameplay
5.0
Performance
5.0

There’s one thing wrong with it and it’s the lack of documentation for 1.21, but ProbeJS (an addon) and the people on the Discord server help alot. I use it for like all of the things I make. Great mod!

4
0
Posted January 4, 2026 at 11:11:02 PM UTC
5.0
Cobalt-3

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Total 1,000 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20, 1.21
The version(s) the reviewer played
Gameplay
5.0
Performance
5.0

There’s one thing wrong with it and it’s the lack of documentation for 1.21, but ProbeJS (an addon) and the people on the Discord server help alot. I use it for like all of the things I make. Great mod!

4
0
Posted January 4, 2026 at 11:11:02 PM UTC
5.0
KubeJS
Cobalt-3

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Posted January 4, 2026 at 11:11:02 PM UTC
Total 1,000 hrs MC 1.18, 1.1… MC 1.18, 1.19, 1.20, 1.21
The version(s) the reviewer played
4
5.0
Cobalt-3

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Total 100 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The sixth best thing to happen to 1.12.2, very nice

0
1
Posted January 4, 2026 at 11:08:14 PM UTC
5.0
Cobalt-3

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Total 100 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The sixth best thing to happen to 1.12.2, very nice

0
1
Posted January 4, 2026 at 11:08:14 PM UTC
5.0
Universal Tweaks
Cobalt-3

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Posted January 4, 2026 at 11:08:14 PM UTC
Total 100 hrs MC 1.12
The version(s) the reviewer played
0
4.0
Eustachy

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Total 5 hrs
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Really fun gameplay with a smooth, nostalgic flow that never feels boring at first. The theme is well executed and genuinely feels like a lost Minecraft update done right, though after about 5 hours the gameplay started to feel a bit repetitive.

3
0
Posted January 4, 2026 at 10:14:40 PM UTC
4.0
Eustachy

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Total 5 hrs
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Really fun gameplay with a smooth, nostalgic flow that never feels boring at first. The theme is well executed and genuinely feels like a lost Minecraft update done right, though after about 5 hours the gameplay started to feel a bit repetitive.

3
0
Posted January 4, 2026 at 10:14:40 PM UTC
4.0
Gamma Files: The Lost Update
Eustachy

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Posted January 4, 2026 at 10:14:40 PM UTC
Total 5 hrs
The version(s) the reviewer played
3
2.0
smart-fella

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Total 20 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

Reclamation is a skyblock-esque magic-heavy modpack. It's not skyblock, but it's essentially the world of Regrowth (which I don't remember enough about to make further comparisons to), so you won't be doing any resource gathering after early game. The problem is I'm not sure exactly where I'm supposed to extract enjoyment from this modpack.

It is a heavy manual pack that feels like it wants you to do some side content to distract from the main progression but your access to the full capabilities of any given mod is massively restricted by the progression walls so you can't explore the mods. I can't start restoring grass to the world on a meaningful scale as soon as I hit chapter 3 because dirt is pretty expensive. I don't feel like I can build because the most I can do to expand my palette right now is to mine only for building blocks and not ore (or make a limestone farm), so my palette is just stone derivatives and a few wood types of which I also cannot effectively farm. I cannot make my life in certain mods easier with the use of other mods; for example, I wanted to maybe make a rudimentary Create elevator to ferry myself between my base and the required Embers Ember Core that you have to place on bedrock, but I don't even have redstone yet even after going down the branch of the quest tree that I expected to get me redstone. So the only thing I really absolutely can do is throw myself at quest progression, which consists of ferrying stuff between various magic multiblocks. Gathering metals is drawn out, certain things are quite expensive early on, and automation is very light in the worst way possible.

The way that Chapter 3 functions makes it feel like extended early game. I would not suggest bringing newbies along for the ride, which is something I did (decision slightly influenced by the description of the modpack), because everybody needs to have a grasp on what everything is doing, and we are dealing with a selection of mods that can already be confusing to experienced players. The presence of automation can be nice in division of labor scenarios because you can abstract things; here, you are not going to have that luxury for a while. The lack of exploration means I can't send my army of newbies out to explore for me. And again, the potential side content currently accessible to me personally is already chafing, so I can't assign that to anyone either.

Other than that, the modpack is shockingly ram heavy considering its mod count and scope, performance is okay, but I ran into a number of grating graphical issues like the Botania Runic Altar not showing its gui until it has a complete recipe, and Create machines not visually updating properly with changing power states. Since this was a server context, I also ate just a considerable amount of Rejecting UseItemOnPacket errors that I don't understand why this pack is more prone to than others.

This very much feels like a case of "this isn't for me" but in a way that I can't explain or justify why someone else might enjoy this.

1
1
Posted January 4, 2026 at 9:03:24 PM UTC
2.0
smart-fella

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Guide 500 pts
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Total 20 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

Reclamation is a skyblock-esque magic-heavy modpack. It's not skyblock, but it's essentially the world of Regrowth (which I don't remember enough about to make further comparisons to), so you won't be doing any resource gathering after early game. The problem is I'm not sure exactly where I'm supposed to extract enjoyment from this modpack.

It is a heavy manual pack that feels like it wants you to do some side content to distract from the main progression but your access to the full capabilities of any given mod is massively restricted by the progression walls so you can't explore the mods. I can't start restoring grass to the world on a meaningful scale as soon as I hit chapter 3 because dirt is pretty expensive. I don't feel like I can build because the most I can do to expand my palette right now is to mine only for building blocks and not ore (or make a limestone farm), so my palette is just stone derivatives and a few wood types of which I also cannot effectively farm. I cannot make my life in certain mods easier with the use of other mods; for example, I wanted to maybe make a rudimentary Create elevator to ferry myself between my base and the required Embers Ember Core that you have to place on bedrock, but I don't even have redstone yet even after going down the branch of the quest tree that I expected to get me redstone. So the only thing I really absolutely can do is throw myself at quest progression, which consists of ferrying stuff between various magic multiblocks. Gathering metals is drawn out, certain things are quite expensive early on, and automation is very light in the worst way possible.

The way that Chapter 3 functions makes it feel like extended early game. I would not suggest bringing newbies along for the ride, which is something I did (decision slightly influenced by the description of the modpack), because everybody needs to have a grasp on what everything is doing, and we are dealing with a selection of mods that can already be confusing to experienced players. The presence of automation can be nice in division of labor scenarios because you can abstract things; here, you are not going to have that luxury for a while. The lack of exploration means I can't send my army of newbies out to explore for me. And again, the potential side content currently accessible to me personally is already chafing, so I can't assign that to anyone either.

Other than that, the modpack is shockingly ram heavy considering its mod count and scope, performance is okay, but I ran into a number of grating graphical issues like the Botania Runic Altar not showing its gui until it has a complete recipe, and Create machines not visually updating properly with changing power states. Since this was a server context, I also ate just a considerable amount of Rejecting UseItemOnPacket errors that I don't understand why this pack is more prone to than others.

This very much feels like a case of "this isn't for me" but in a way that I can't explain or justify why someone else might enjoy this.

1
1
Posted January 4, 2026 at 9:03:24 PM UTC
2.0
smart-fella

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Posted January 4, 2026 at 9:03:24 PM UTC
Total 20 hrs
The version(s) the reviewer played
1
2.0
Miguelkkj

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Total 20 hrs
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

This modpack started really well, the idea of getting quarks and protons and everything to build your own universe its insane! but it went down as the chapters goes.

The first chapter was really good, the second one could be better but the last one was terrible. I think the devs just ran out of ideas and just shoved ProjectE stuff and witherstorm for no reason. The whole universe building idea just got forgotten mid pack, on the second chapter i was thinking it would come back later but it did not.

Another thing, it is REALLY bad for new modded minecraft players, the quests did not explain a single thing about the pack. There is one part of the progression that you need iron to make a hopper to make a pressure chamber, but the pack doesnt tell you to go to the purgatory get iron from the ceiling of villager's houses. Thankfully im experienced with modded minecraft and i figured out another way to do it, that is dropping things inside the pressure chamber and then closing it out so you get the first few iron ingots to make the inputs. Besides that, the oil part is really confusing too, i just assumed that it would be on purgatory's bottom and it was there.

This pack had so much potential but just lost it mid pack, the start was amazing, but they just forget later on what they were doing, like what does the wither storm has to do with this pack? Sooooo much wasted potential. 2 / 5

1
0
Posted January 4, 2026 at 1:19:06 PM UTC
2.0
Miguelkkj

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Total 20 hrs
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
4.0

This modpack started really well, the idea of getting quarks and protons and everything to build your own universe its insane! but it went down as the chapters goes.

The first chapter was really good, the second one could be better but the last one was terrible. I think the devs just ran out of ideas and just shoved ProjectE stuff and witherstorm for no reason. The whole universe building idea just got forgotten mid pack, on the second chapter i was thinking it would come back later but it did not.

Another thing, it is REALLY bad for new modded minecraft players, the quests did not explain a single thing about the pack. There is one part of the progression that you need iron to make a hopper to make a pressure chamber, but the pack doesnt tell you to go to the purgatory get iron from the ceiling of villager's houses. Thankfully im experienced with modded minecraft and i figured out another way to do it, that is dropping things inside the pressure chamber and then closing it out so you get the first few iron ingots to make the inputs. Besides that, the oil part is really confusing too, i just assumed that it would be on purgatory's bottom and it was there.

This pack had so much potential but just lost it mid pack, the start was amazing, but they just forget later on what they were doing, like what does the wither storm has to do with this pack? Sooooo much wasted potential. 2 / 5

1
0
Posted January 4, 2026 at 1:19:06 PM UTC
2.0
UniversIO
Miguelkkj

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Posted January 4, 2026 at 1:19:06 PM UTC
Total 20 hrs
The version(s) the reviewer played
1
5.0
Jesus

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Total 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

i've seen a spanish youtuber called "farfadox" he made a series of survival zombies only for playing with other people and i always wanted the same, this modpack give that to me and is awesome, extraordinary fr fr, it gives me the fear, the adrenaline, the guns is something phenomenal, the zombies, even more, the world generation is unique, i played some others zombie apocalipse modpacks and doesnt make what deceasedcraft make, a world generation, cities, towns everything auto-generated, also the loot, this is the bes of the best modpacks ive played ever, i love it (only one thing if a admin of deceasedcraft read this PLEASE ADD MORE SCYTHES I LOVE SCYTHES I BEG YOUU)

  • Screenshot 1: The best zombie modpack ever
  • Screenshot 2: The best zombie modpack ever
  • Screenshot 3: The best zombie modpack ever
1
0
Posted January 2, 2026 at 4:48:27 PM UTC
5.0
Jesus

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Total 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

i've seen a spanish youtuber called "farfadox" he made a series of survival zombies only for playing with other people and i always wanted the same, this modpack give that to me and is awesome, extraordinary fr fr, it gives me the fear, the adrenaline, the guns is something phenomenal, the zombies, even more, the world generation is unique, i played some others zombie apocalipse modpacks and doesnt make what deceasedcraft make, a world generation, cities, towns everything auto-generated, also the loot, this is the bes of the best modpacks ive played ever, i love it (only one thing if a admin of deceasedcraft read this PLEASE ADD MORE SCYTHES I LOVE SCYTHES I BEG YOUU)

  • Screenshot 1: The best zombie modpack ever
  • Screenshot 2: The best zombie modpack ever
  • Screenshot 3: The best zombie modpack ever
1
0
Posted January 2, 2026 at 4:48:27 PM UTC
5.0
DeceasedCraft - Urban Zombie Apocalypse
Jesus

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted January 2, 2026 at 4:48:27 PM UTC
Total 100 hrs
The version(s) the reviewer played
1
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20, 1.21
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the definitive backpack mod you will ever need.

Unlike most basic backpack mods that adds basic functionality almost equal to a shulker box, Sophisticated backpack, adds a quite modular backpack that has a ton of functionalities that literally changes the way you see these things works.

For starters, the backpacks are upgradeable, from basic backpacks to copper, then iron, etc, that all adds extra inventory slots. But alongside that, there are certain upgrade slots that you'd notice are within it. Like stack upgrades, making some non-stackable items be stackable and already stackable items have even more max stacks (as long as it's NBT is the same). Then there are tank upgrades, that stores certain amount of liquid for you, feeding upgrades, so that you don't need to worry about hunger, magnet upgrades that picks up items from the ground, and so on, and so on.

Now, you'd expect that these all only works when you wear the backpack, if you place it then, it shouldn't work, right? but... it works even when you place it.

Notice just how many potential that's opened up by simply having this upgrade feature? from mob farming drop gatherer that also collects experience and stores it for you AND could be integrated to AE2 networks, to an eternal device of self healing where you can stock up as much food, potions, or even a simple storage net that exceeds the capabilities of some other storage mods, or even just anything you can think of.

Just a few backpacks of these in your early game, and you'd never touch shulkers ever again. This is an absolute peak mod especially for almost every modpacks where you wanna play as a nomad or just anything, really. 10/10

Oh, and did i mention, just how good the configurables of this mod is? you can tweak inventory sizes of each types (base, copper, iron, etc) of backpack, how many upgrade slots, etc. 11/10

And did i mention... just how good this mod handles their integration and compatibilities? to be fair on this point, you gotta check it out first, but, the integration is just too good to be real, in fact i do wanna say that some certain curios stat modifying mods, also works with this. That's insane, you just gotta play with this mod, truly a 12/10

0
1
Posted January 2, 2026 at 3:28:01 PM UTC
5.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20, 1.21
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the definitive backpack mod you will ever need.

Unlike most basic backpack mods that adds basic functionality almost equal to a shulker box, Sophisticated backpack, adds a quite modular backpack that has a ton of functionalities that literally changes the way you see these things works.

For starters, the backpacks are upgradeable, from basic backpacks to copper, then iron, etc, that all adds extra inventory slots. But alongside that, there are certain upgrade slots that you'd notice are within it. Like stack upgrades, making some non-stackable items be stackable and already stackable items have even more max stacks (as long as it's NBT is the same). Then there are tank upgrades, that stores certain amount of liquid for you, feeding upgrades, so that you don't need to worry about hunger, magnet upgrades that picks up items from the ground, and so on, and so on.

Now, you'd expect that these all only works when you wear the backpack, if you place it then, it shouldn't work, right? but... it works even when you place it.

Notice just how many potential that's opened up by simply having this upgrade feature? from mob farming drop gatherer that also collects experience and stores it for you AND could be integrated to AE2 networks, to an eternal device of self healing where you can stock up as much food, potions, or even a simple storage net that exceeds the capabilities of some other storage mods, or even just anything you can think of.

Just a few backpacks of these in your early game, and you'd never touch shulkers ever again. This is an absolute peak mod especially for almost every modpacks where you wanna play as a nomad or just anything, really. 10/10

Oh, and did i mention, just how good the configurables of this mod is? you can tweak inventory sizes of each types (base, copper, iron, etc) of backpack, how many upgrade slots, etc. 11/10

And did i mention... just how good this mod handles their integration and compatibilities? to be fair on this point, you gotta check it out first, but, the integration is just too good to be real, in fact i do wanna say that some certain curios stat modifying mods, also works with this. That's insane, you just gotta play with this mod, truly a 12/10

0
1
Posted January 2, 2026 at 3:28:01 PM UTC
5.0
Sophisticated Backpacks
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted January 2, 2026 at 3:28:01 PM UTC
Total 1,000 hrs MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20, 1.21
The version(s) the reviewer played
0